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Season 2 of the Witcher TV series would have been on Netflix by now if it wasn’t for the pandemic. Restrictions slowed down filming last year, but the show soldiered on, and it’s now in the throes of post-production. It’ll be released this year at some point, although we’re not entirely sure when. Expect it later in the year.

And the good news is that Netflix has already ordered a third season, so we’ll get to enjoy more of Geralt’s adventures. We loved the first season, and Henry Cavill killed it as Geralt, so we’re eager for more.

In The Witcher season 2, the story should progress in some interesting ways now that season 1 has set the stage. Here’s everything we know about it. 

The Witcher season 2 release date set for 2021

According to showrunner Lauren Hissrich’s AMA with fans, season 2 will premiere sometime in 2021, but a more specific date hasn’t been announced. Filming for season 2 wrapped at the beginning of April. Hissrich announced in May that they’re “deep into post-production” on season 2, meaning we’re getting much closer to a premiere.

Production on The Witcher season 2 had a couple brushes with the Covid-19 pandemic. Netflix suspended production on all of its shows during the first several months of the coronavirus pandemic. The Witcher cast reunited on set starting on August 17, 2020, and then filming was halted in November 2020 due to four crew members testing positive. It was resumed, but in December 2020, Henry Cavill suffered a minor injury on set that slowed filming again.

The Witcher season 2 is “deep into post-production”

The Witcher season 2 has finished filming, the producers announced in early April 2021. As of may, showrunner Lauren Hissrich announced that they’re “deep into post-production”—editing, sound mixing, effects work, and so on. It seems like we can likely expect to hear a premiere date, and maybe see a trailer, this summer. The first season released near the end of 2019, and another holiday release wouldn’t be surprising.

The Witcher season 2 cast: who’s new?

Four familiar witchers are joining the cast for season 2. Firstly, Geralt’s grizzled old father figure Vesemir will make an appearance, played by Kim Bodnia. He’s the oldest and wisest living witcher in the world on top being the man who raised Geralt at Kaer Morhen from a young age—he made Geralt the witcher he is today (literally). The other three are Eskel, who will be played by Thue Ersted Rasmussen, sarcastic jerk witcher Lambert, who will be played by Paul Bullion, and Ciri’s sword combat trainer Coën, who will be played by Yasen Atour.

Another interesting casting: Kristofer Hivju will play Nivellin. Fans of the books will likely recognize that name from The Last Wish, one of the most popular Witcher stories. Hivju, who played Tormund Giantsbane in Game of Thrones, is as close as it comes to perfect casting.

Here are some other new faces for season 2:

  • Philippa Eilhart – Cassie Clare
  • Dijkstra – Graham McTavish
  • Rience – Chris Fulton
  • Codringher – Simon Callow
  • Ba’lian – Kevin Doyle
  • Fenn – Liz Carr
  • Nenneke – Adjoa Andoh
  • Francesca – Mecia Simson
  • Lydia – Aisha Fabienne Ross
  • Eskel – Basil Eidenbenz
  • Lambert – Paul Bullion
  • Vereena – Bjorn
  • Coën Agnes – Yasen Atour
  • Queen Meve – Rebecca Hanssen
  • King Henselt – Edward Rowe

What’s the plot of The Witcher season 2?

Netflix has released the teaser for The Witcher’s season 2 plot. “Convinced Yennefer’s life was lost at the Battle of Sodden, Geralt of Rivia brings Princess Cirilla to the safest place he knows, his childhood home of Kaer Morhen. While the Continent’s kings, elves, humans and demons strive for supremacy outside its walls, he must protect the girl from something far more dangerous: the mysterious power she possesses inside.”

Based on some photos captured by Redanian Intelligence during filming, it sure looks like season 2 will include the wild hunt. The Wild Hunt are the final enemies and subtitle of The Witcher 3, while readers of the novels will recognize them from their pursuit of Ciri beginning in the fourth book, Time of Contempt. We don’t know just yet how large of an appearance these spooky riders will make.

We’ve also been told that the plot of season 2 will be much more linear. Now that all of The Witcher’s main characters are together in one place (and one time), Season 2’s timeline will be much easier to follow, Hissrich explained in an AMA with fans. That said, the simpler timeline lets the writers use time in a way they couldn’t in Season 1. Season 2 will use flashbacks to explore Geralt’s past, for instance.

According to showrunner Lauren Hissrich, season 2 will also “dig deeper into Cahir and Fringilla,” the bad guys of the plot thus far. If that’s not sounding super familiar, Andy Kelly has recapped each episode from The Witcher’s first season in case you need a refresher before season 2:

The Witcher season 1 recaps

  1. The End’s Beginning
  2. Four Marks
  3. Betrayer Moon
  4. Of Banquets, Bastards, and Burials
  5. Bottled Appetites
  6. Rare Species
  7. Before a Fall
  8. Much More

Check out Geralt and Ciri’s season 2 looks

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The Witcher season 2 - Ciri at Kaer Morhen Mor

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Geralt in The Witcher season 2

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Geralt has gotten some much chunkier armor for season 2. Ciri, on the other hand, is dressing down. She looks like she’ll be doing a lot of growing up at Kaer Morhen.

The Witcher season 2 teaser images

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The Witcher on Netflix

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Jaskier playing a lute

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In December, Netflix started revealing some teaser images relating to The Witcher season 2 with polls for fans to pick what should be shown. Somehow, instead of choosing to see a season 2 script page, the Law Of Surprise option won out. How appropriate. It got us a bunch of glamor shots of Jaskier, and yet people are still voting for the Law Of Surprise in the following polls. That’s some Witchmas commitment. 

All told, here’s what the week of Witchmas 2020 brought us in teasers for The Witcher season 2:

Season 3 is probably definitely confirmed

posting on the Writer’s Guild of America database was spotted by fan blog Redanian Intelligence. That posting added “The Witcher Season 3 (2020-2021)” to executive-producer-writer-showrunner Lauren Hissrich’s credits. The Writer’s Guild of America is a very large union body, so it’s pretty unlikely that they’d just make this up. Season 2 was confirmed before Season 1 aired as well, so it’s pretty believable.

Where should I start with The Witcher?

Totally new to The Witcher, or just want a refresher before starting the show? Jody breaks down what you need to know in our beginner’s guide to The Witcher. If the show has gotten you interested in the source material, we also have a guide to The Witcher books to help you sort out what order to read them in.

Semi-related, Jody also wrote a very serious assessment of Netflix’s The Witcher vs the 2002 Polish TV show—which has some positive qualities of its own!

The Witcher’s showrunner already has seven seasons mapped out

The Witcher series showrunner Lauren Hissrich is optimistic for the success of the show, and says she already has six more season mapped out if all goes well. Speaking before the second season was confirmed, she said: 

“We don’t have a second season yet—God willing we will—but right now it’s just about, ‘How do you set up stories that really capture audiences for years at a time?’ The worst thing we could do is put all of our energies just into season one, and not be thinking about where these characters can grow to.” 

There’s a lot of material to pull from: six novels, two short story collections, and three videogames with a wealth of excellent stories. (Although the show just adapts the books.)

Henry Cavill is a big fan of The Witcher

It turns out Cavill actually sought out The Witcher after finding out it was being produced.

“I played the games—they released a game called Witcher 3 about five years ago now. Played that game to death,” he told Jimmy Kimmel. “Then I heard it was coming out—I met the showrunner, and that’s when I learned there were books. Read the books and realized that I was missing out on a whole world of the stuff. Because I’d been into the fantasy genre since I was a kid—since before I could read, my dad was reading me fantasy books.”

Following the release of season 1, Cavill spoke further about his love of PC gaming.

Where is The Witcher being filmed?

The first season of The Witcher on Netflix was filmed primarily in eastern Europe. 

“WE’LL BE SHOOTING IN EASTERN EUROPE. Yes!” tweeted Hissrich. “This show couldn’t exist anyplace else. Period.” Quite a bit of filming was done in Hungary, including Budapest and other locations. The crew also visited the Canary Islands in Spain and, naturally, a castle in Poland as well.

Season 2 was filmed in London and elsewhere within the UK.

The directors for season 2 have been revealed

The directors for each episode of The Witcher season 2 have been revealed. Episodes 1 and 2 were directed by Stephen Surjik, who has previously directed episodes of The Umbrella Academy, Bates Model, Luke Cage, and The X-Files.

Episodes 2, 3, and 4 were directed by Sarah O’Gorman, who has previously directed episodes of The Last Kingdom, Death in Paradise, and Jamestown.

Episodes 5 and 8 were directed by Ed Bazalgette, whose previous directing work includes episodes of Doctor Who, Poldark, The Last Kingdom, and EastEnders, the long-running UK soap opera.

Episodes 6 and 7 were directed by Louise Hooper, a director whose past work includes UK shows like Cold Feet, Casualty, Vera, and Doctors.

Here’s the list in full, via Redanian Intelligence:

Episode 1: Stephen Surjik
Episode 2: Stephen Surjik
Episode 3: Sarah O’Gorman
Episode 4: Sarah O’Gorman
Episode 5: Ed Bazalgette
Episode 6: Louise Hooper
Episode 7: Louise Hooper
Episode 8: Ed Bazalgette

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Yennefer in The Witcher Netflix season 1

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A Witcher anime film is coming to Netflix

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The Witcher show has been a great success for Netflix. So great, in fact, that another Witcher story is on the way to the service. The anime film, called The Witcher: The Nightmare of the Wolf, is in the works from Witcher showrunner Lauren Hissrich and Studio Mir (the animation studio behind The Legend of Korra and the new Voltron show).

Netflix says the film will “take us back to a new threat facing the Continent.” We don’t know much more beyond that, but considering it’s already in development, Nightmare of the Wolf likely to come out before The Witcher’s second season. The Witcher already seems like a great fit for the dramatic action of anime. I can already imagine Geralt’s flashy sword moves exaggerated in animation.

Prequel series The Witcher: Blood Origin is in the works

Yup, it sounds like continuing the Witcher series and working on an animated movie aren’t enough. Netflix has also given the green light to a prequel series exploring the origins of the first Witcher.

“1200 years before Geralt of Rivia, the worlds of monsters, men and elves merged into one, and the first Witcher came to be,” the announcement reads. The Witcher showrunner Lauren Hissrich is co-creating it with Declan de Barra, who also wrote an episode in the first season. It will be a six-part series.

Blood Origin recently cast Jodie Turner-Smith as its lead character Éile who has left her life as an elite warrior to become a traveling musician. 

See more

Yes, there’s a tub, and Geralt is in it

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Witchers get dirty, after all.

Naabiae Nenu-B is a Medical Health Student and an SEO Specialist dedicated to flushing the web off fake news and scam scandals. He aims at being "Africa's Best Leak and Review Blogger" and that's the unwavering stand of Xycinews Media.

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E-Games

It’s OK, We Could Have Skipped E3 This Year

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Illustration for article titled It's OK, We Could Have Skipped E3 This Year

Illustration: Tara Jacoby

This year—for the first time since 2006(!!)I didn’t have to cover E3 for Kotaku, so I got the chance to experience the event as a reader and a fan, watching presentations and press conferences for stuff that excited me, instead of what needed to be written about.

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It wasn’t great.

I know talk of “the death of E3″ and games writers musing on the future of the show are as tiring and old as the show itself, so I’ll try and spare you that here. But the one thing that kept striking me again and again over the week was the sensation that, this year in particular, none of this needed to be happening.

E3 became and remains the premier video game industry event because of the immense importance of its news. It used to be about a small number of massive press conferences, where everybody’s favourite companies would reveal their biggest and most exciting releases of the year, all in the one place, all at the one time. The weight of these reveals has diminished over the last decade, though, as more and more publishers have decided to hold their own E3 events, and others like Nintendo and Sony either shift their attentions to video presentations or skipping E3 entirely.

We now live in a world where we get big reveals all the time, all throughout the year, not just during company’s own events—like Nintendo Direct videos—but at an increasing number of fan expos and minor shows as well. So the days of E3 being worth the excitement that went into it have been long gone.

Muscle memory is a weird thing though, even at a cultural level, and despite everything I’ve just said (and which deep down you surely know already) fans just keep getting excited about the idea of E3, if not its diluted reality, and so once again in June 2021 millions of people got ready to settle in for a week of events and get excited for new stuff.

We somehow got not enough and also way too much.


The global Covid-19 pandemic, and its resultant lockdowns and shutdowns and work from home orders, has wreaked havoc with the video game industry. With offices closed, and access to everything from motion capture to sound recording studios impacted, development on countless major projects has been stalled. Loads of games due in 2020 slipped to 2021, and games due in 2021 have been pushed back to 2022 (or even later!).

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And that has had a knock-on effect on new games, the real treasure of the E3 experience, as titles we might have expected to see debuts on the big stage in 2021 aren’t yet ready to be shown, or maybe haven’t even started development at all as publishers work to get their delayed games out the door first.

It’s helpful here to think of video game development—at least at the larger end of the economy—as a production line in a factory. Ideas go in, they get injected with money and art and code and work, and at the end of the line a video game comes out. E3 is where the world sits with grabby hands waiting to see what rolls off the line, but over the last 12 months, nothing has gone into the machine, and so little is coming out at the end of it.

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Never before, and maybe ever again, will there be so little to show for a year’s worth of blockbuster video game development. With human crowds locked out of E3 for a second year running, and the big end of the industry trying to work with one hand tied behind its back, it would have been understandable—even admirable—if E3 could have taken stock of events and just taken the year off. Stick up a sign on the door that said “please understand, things have been bad, we’ll see you again next year!”

We have so many other shows, and other times, and other ways to tell the world about video games that we could have easily taken 2021’s reduced stock, spread it out over some other events and given each company and game a little time in the sun of its own.

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But that’s not how capitalism works, and E3, being the principal trade show for a billion-dollar global industry, is no exception. The machine is never allowed to stop, ever. If new games aren’t coming out then E3 will simply show the old ones again. And if new games aren’t ready to be shown, then publishers will just show what is ready. Not enough big games to fill all the streaming slots? Just cram a bunch of smaller games into the spotlight instead and turn them into bigger games by virtue of the light.

Can you believe that, in a year where almost nothing big and new was announced, the week of E3 consisted of 17 separate shows. 17 shows! Get absolutely fucked. There remained some big traditional ones, like the Microsoft + Bethesda showcase, and Nintendo’s was fun, but three video game websites had their own events, and VR had its own show, and a tiny company that makes boxed games had its own show…

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The onslaught of events created a scenario where simply keeping up with what was on, let alone what was being announced, was exhausting. E3 2021 felt like a show that never ended, and I sure was having to put in a lot of work to stay on top of things for someone who wasn’t getting paid for it. The math just doesn’t check out. In a year where there were precious few games to talk about, we got more shows and more games than ever thrust in front of our eyes?

Please note I won’t begrudge individual companies or developers here, from big AAA publishers to the tiniest indie efforts, because everyone has games to sell and this remains a great way to do it. A diminished E3 is still a huge event for someone trying to sell a video game. As someone who simply enjoys them, though, looking at E3 2021 as a forest and not a bunch of trees, it sucked.

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Not because of the games shown, or the lack of games shown, but the format we had to endure. From my perspective, as someone just wanting to find out about cool new video games the same way you were, the week as a whole as butter spread over too much bread. A whole series of events that were basically ‘this meeting could have been an email’. There wasn’t a single big reveal I could have called a “megaton” in the grand old E3 tradition, and yet it’s going to take me weeks to dig through all the interesting little indie games shown off in their stead because too many of the damn things were shown off.

Maybe next year things will be back to normal, as bleak as that normality had become over the last few years. Vaccination rates and a return to pre-Covid crowd levels will put sweaty gamers and press back in the seats of live press conferences, huge crowds will press flesh in the LA Convention Centre and developers who have been allowed back into the office will have big new games to show off once more.

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But it sure would have been nice if, for one year at least, we could have realised things aren’t always normal.

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No More Heroes 3 Hired Shao Kahn To Voice A Cat

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A composite image featuring Mortal Kombat 11's Shao Kahn and No More Heroes 3's Jeane the cat.

I’m having a hard time telling which is which.
Image: NetherRealm Studios / Grasshopper Manufacture / Kotaku

Close your eyes and picture a cat. A fuzzy feline, purring away in the afternoon sun. Now, imagine that cat can talk. What does it sound like? Cute as a button? Perhaps a little sassy? Nothing like Shao Kahn, former emperor of Outworld and major antagonist of the Mortal Kombat­ franchise, right? Well, that’s the path No More Heroes 3 has chosen because, as we all know, director Goichi “Suda51” Suda is a crazy person.

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After its E3 2021 presentation, Nintendo provided demos for upcoming games through its Treehouse sessions. No More Heroes 3 was there, right alongside Metroid Dread and Mario Golf: Super Rush, but didn’t make it to the live stream for obvious, Mature rating-related reasons.

Still, it’s hard to complain when the company uploaded almost half an hour of footage for the upcoming game to YouTube, especially when that footage includes a brief snippet of Ike Amadi, who played Shao Kahn in Mortal Kombat 11, voicing Travis’ cat, Jeane. Just be sure to turn up your volume or you won’t hear him over the occasional commentary from Nintendo’s Bill Trinen.

I don’t know about you, but I love it.

No More Heroes 3 continues the story of Travis Touchdown, who somehow managed to become a world-renowned assassin over the course of the previous two games despite being a complete loser. (Okay, the laser sword probably had something to do with it, but I digress.) Suda51 saw fit to revive the franchise that made him a household name with 2019’s Travis Strikes Again spin-off, and now he’s back in the director’s chair for another mainline installment.

Although a constant presence in previous games, Jeane the cat was never a major part of the No More Heroes story until Travis Strikes Again. The side story gave her a voice through the text-based, visual novel interludes, during which she regularly chats with Travis, but it wasn’t until the ending credits of the main game that we were treated to it. Up until that point, Jeane had been content to lounge around Travis’ apartment and meow, so it came as quite a surprise that she could talk.

Fun fact: Jeane’s single line of spoken dialogue in Travis Strikes Again (she’s the one who says, “Shut up, I can’t sleep!” in the video above, by the way) was apparently recorded by Kris Zimmerman-Salter, who was responsible for the game’s casting and voice direction.

No word on what happened to Jeane for her voice to change so dramatically in the two years that have passed between Travis Strikes Again and No More Heroes 3. Maybe it has something to do with the aliens invading Earth, or maybe it’s just another one of Suda51’s eccentricities. He’s way too punk rock to be restrained by things like continuity and traditional voiceovers, after all.

Maybe we’ll learn more when No More Heroes 3 comes to Nintendo Switch on August 27.

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Five Nights At Freddy’s Creator Scott Cawthon Retires Amid Controversy

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A creepy Freddy Fazbear animatronic sits in a dark room.

Image: ScottGames / Steel Wool Studios

Scott Cawthon, the independent developer best known as the creator of the Five Nights at Freddy series, has announced his retirement from professional game development.

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“I’ve had a blessed, fulfilling, and rich career,” Cawthon wrote on his personal website. “I’ve been shown great kindness and I’ve tried to show great kindness in return. I’ve tried to make some good games (let the debate ensue), and I’ve witnessed the creation of possibly the most creative and talented fanbase on the planet.”

“But here on the seventh anniversary of the first game’s trailer, as I realize that I was in my mid-30s when I created the series and now I’m approaching my mid-40s, I realize that I miss a lot of things that I got to focus on before Five Nights at Freddy’s became such a success,” Cawthon continued. “I miss making games for my kids, I miss doing it just for fun, and I miss making RPGs even though I stink at it. All of this is to say that I am retiring.”

This doesn’t mean the end of Five Nights at Freddy’s, however, as Cawthon plans to choose someone else to oversee “running the show.” A new installment in the long-running series, Five Nights at Freddy’s: Security Breach, is expected to come out later this year and a movie is in production at Blumhouse.

Cawthon recently came under fire after financial records showed that he had been making donations to controversial U.S. politicians, including former president Donald Trump and Senate minority leader Mitch McConnell, for a number of years. Cawthon responded to the public backlash by reiterating his beliefs while also claiming to have love for the LGBTQ+ members of his fanbase, despite supporting powerful people who have done everything they can to harm them.

“I’m a Republican. I’m a Christian. I’m pro-life. I believe in God,” Cawthon wrote in a now-locked Reddit thread. “I also believe in equality, and in science, and in common sense. Despite what some may say, all of those things can go together. That’s not an apology or promise to change, it’s the way it’s always been.”

Since Cawthon’s announcement went live, social media has been inundated with messages of appreciation for his work. The hashtag #ThankYouScott is currently among the top three trending Twitter topics in the United States.

 

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