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OSM Software Solutions Review

OSM Software Solutions doesn’t have any retail-able product or services that you can directly sell to customer. All you can do is to join their affiliate membership and start promoting them.

As an OSM Software Solutions affiliate, you will have access to a “social and gaming platform”. 

Their affiliate membership works like a subscription plan. As an OSM Software Solutions affiliate, you join and subscribe to their plan, which is a $32 per 120 days. OSM also promises a 45 cent daily return. If you do the math you pay $32 every 120 days and earn $54 every 120 days which means $22 profit every 4 months.

 

OSM Software Solutions Referral Program

The commissions are paid out as a percentage of that 45 cent daily return. As you might have already known, this means you will only earn commissions if you are signed up with their membership plan ($32 per 120 days), not like the other platforms that you can sign-up for free and start earning commissions.

  • level 1 (personally recruit): 5%
  • level 2: 10%
  • level 3: 15%
  • level 4: 20%
  • level 5: 25%
  • level 6: 30%
  • level 7: 35%

 

OSM Software Solutions Registration

As of writing this review, firstly you need an upline to join them and you also need to pay $32 membership for 120 days.

 

Is OSM Software Solutions Safe and Credible

OSM Solutions Software has some limit on how much commissions you can earn every day. Currently they cap your referral earning to $25 per day.

However, you would be able to increase this cap to $1000 per day if you meet these criteria:

  • You need to earn $25 a day in commissions personally.
  • Also generate $25 a day in referral commissions in your strongest unilevel team leg
  • And generate $25 a day in referral commissions across the rest of your unilevel team legs (combined).

 

Is OSM Software Solutions Legit 

Checking the domain registration data on who.is, ‘osmtechno.com’ has been privately registered on 30th of October 2020.

I was able to find out some information in regards to the directors of the OSM Software solutions via publicly available records here. There are 3 directors named here: VIJAY BABURAO MAHAJAN, AVINASH SHANKAR ASABE and PRASHANT RAMCHANDRA ROUNDALE.

VIJAY BABURAO MAHAJAN, is the only one that has been involved with at least another company “AMAZING WEB PROMOTION AND MARKETING SOLUTIIONS PRIVATE LIMITED” which has been striked of in 2020.

One more thing I was able to figure out was they ran OSM Software Solutions out of Pune , in Maharashtra, India.

OSM Software Solutions also goes by the name “Osmose Technology Private Limited”

 

Is OSM Software Solutions Scam

Primarily, Xycinews Media contents is to give an overview of platforms and what they entails to help you decide if proceeding with them or Investing only what you can afford to lose.

  • Do you think OSM Software Solutions is scam?
  • How you being defrauded?

With a lot of platforms on our desk to review for the general public, we might not be able to keep track of OSM Software Solutions on a regular. Please help us by dropping a comment and this will help other potential investors from falling prey or proceeding to invest.

 

Reference

https://richmindlife.com/osm-software-solutions-review/

 

Naabiae Nenu-B is a Medical Health Student and an SEO Specialist dedicated to flushing the web off fake news and scam scandals. He aims at being "Africa's Best Leak and Review Blogger" and that's the unwavering stand of Xycinews Media.

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E-Games

Barrel riding is yet another thing I missed in Zelda: Breath of the Wild

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Bilbo would be proud

This is legit folks, I missed it.

Just like I missed that you could see all four divine beasts from the top of Link’s house in Zelda: Breath of the Wild. XprtGamer44 of Reddit (apt name) discovered something else a lot of folks had completely missed too: barrel riding. Ah a fellow barrel rider!

Succinctly put, after nearly 1000 hours with the game, they finally discovered this oddity and decided to share it. And like all 1000 other clips, it makes me want to immediately boot up the game and go do it myself.

In case you’re curious, you can find one in the Great Plateau near “the Old Man’s Hut!” Lanayru Wetlands or Eventide Island are also options. And the barrels do float!

Oh, and in what has become a tradition for a lot of Breath of the Wild clip sharers, XprtGamer44 notes that the outfit in the video is “the Hylian Hood, Climbing Gear, chest, and Royal Guard Boots, dyed white.”

975+ hours into the game and I just realized, this is a thing… [Reddit]

975+ hours into the game and I just realized, this is a thing… from r/Breath_of_the_Wild

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E-Games

Warpips adds some meta-tension to the usual tug-of-war game

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Gambling with my army

There came a point in Warpips where I was going into battles that I knew I was underprepared for. This game is, at its most core level, about managing limited funds and capacity to field an army that can defeat your opponent’s. And in its campaign mode, Warpips really lets you ride the line between success and failure.

If you haven’t played a tug-of-war game before, it’s not too dissimilar from the “autobattler” craze that took hold for a little while in 2019. Unlike games like Teamfight Tactics, you’re working on a single “lane,” and using your incremental influxes of cash to purchase units that will automatically run down the lane and fight the enemy.

This game type was somewhat popular in places like Flash game development and in Warcraft custom games, and Warpips does feel something like a spiritual successor to those ideas. You can buy little soldiers and send them jogging down towards the enemy, and use a few static defenses like turrets, sandbags, and mines to hold off enemy advances and establish forward positions.

What Warpips does a little different is in the strategy layer, through its campaign. The campaign mode asks you to slowly conquer an island, seizing adjacent territories and advancing your frontline to the enemy’s home base. Every victory gets you some chips to spend, but more crucially, you can win new units.


Any units you deploy in a battle, win or lose, are “spent” on that battle. So if you want to deploy a heavy machine gunner, or possibly retain some air strike capability to thwart a potentially powerful wave of enemies, you’ll have to dip into your stock of those resources. And once those are depleted, they’re gone until you either win some more or spend some chips to buy units from the shop.

I really dug this, because it makes your army less of a static lineup and more like a collection of poker chips to bet at the table. I started out trying to min-max the system, finding the exact number of units I could use to barely eke out a win. This resulted in some pretty crushing losses, as the enemy would simply steamroll my army of weak units, no matter how many I could field.

Eventually, I had to come to terms with using my big guns when needed. This might sound fairly straightforward, but it was tough! I’m someone who will finish an RPG with 99 Mega-Potions in their pack. I prefer spending as little as possible, and maximizing my profit.


So when it came to conquering the Warpips island, I had to make some tough choices. Did I have the right units to deal with theirs? Could my mercenaries deal with vehicle assaults, or do I need to send in some regular soldiers instead? 

During the battles, you have to play a balancing act as well—destroying enemies in battle levels up your forces, allowing you to invest in their rank, increase the max amount of units you can field during the fight, or get a quick hit of cash. Maybe the units you brought in need some extra rank to really shine, or it might be better to get more units out first.


Warpips is still in Steam Early Access, so it’s still building up a fair bit and balancing the combat. I’ve only made it to the second island as well, where Warpips starts introducing vehicles as another piece of its rock-paper-scissors system of strengths and weaknesses. Most likely that means I’ll be gambling a lot of infantry trying to take down a tank, just so I can field that same tank the next time around. But it’s a pretty enjoyable gamble to make.

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E-Games

These Stardew Valley Junimo keyboard key caps are fire

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I want all of them

Stardew Valley is such an unstoppable force that you probably know at least one person who has played it. And a good deal of those people are incredibly into the game: so much so, that they put their passion into action.

Like many gifted Stardew artists and crafters before them, Reddit user robotmon shared one of their latest works: Junimo key(board) caps. Stardew fans will recognize these little creatures as the mysterious nature spirits that help the player character along in their journey, and assist them in the very late game via Junimo Huts.

They come in various colors, and nest nicely right above keys, stating that they’re more decorative than functional: and would work best on lesser-used keys rather than the center letters on keyboards. It’s amazing how much the game’s creator Eric Barone supports the crafting community, which allows stuff like this to flourish on the regular.

If you’re interested beyond a few quick “ooos and aaahs,” there’s a video of them in action from the creator here; and they plan on making them available in some fashion, with a link to a future Etsy store on their Instagram.

My passion project from the past few months – Junimo Keycaps [Reddit]

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