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I could take or leave the show now, just gimme the new music.

I could take or leave the show now, just gimme the new music.
Screenshot: Sunrise / Kotaku

On Tuesday, Netflix announced that Yoko Kanno, the musical genius behind Cowboy Bebop’s soundtrack, will be producing original tunes for the Netflix live-action adaptation of the hit anime series.


Excuse me while I lose my shit a little bit.

Read More: The Cowboy Bebop Soundtracks Just Hit Spotify So Excuse Me While I Freak Out

The live-action adaptation of Shinichiro Watanabe’s space noir-thriller about a ragtag group of bounty hunters stars John Cho as Spike Spiegel, Daniella Pineda as Faye Valentine, and Mustafa Shakir as Jet Black. But the music is just as important as the show’s star-studded cast—a fact that Netflix itself readily recognizes.

“There is no Bebop without Yoko Kanno,” said the tweet announcing the composer’s arrival.

And they’re goddamn right. On its own, Bebop’s story, characters, and delightful brevity make it an compelling and accessible anime to American teens back in the late 90s when it was a mainstay on Cartoon Network’s Adult Swim programming block. But Bebop was elevated to its near unassailable top-tier status among anime fans because of Kanno’s music. In an interview Shinichiro Watanabe gave at Otakon in 2013 he said of Kanno:

“There were instances where I heard these songs she created for Cowboy Bebop, took inspiration from them and created new scenes for Cowboy Bebop. And then she would be inspired by these new scenes I’d created, they would give her new ideas for music and she’d come to me with even more music.”


Netflix has struck out on anime adaptations before, with an abysmal reception to its live-action movie version of Death Note. Anime fans are rightly concerned that Netflix’s attempt to live-actionify anime’s Paddington 2 will fail. However, securing Kanno’s talents shows that Netflix is serious about making an attempt to create something faithful to such hallowed original material.

Yoko Kanno composed soundtracks for anime series both beloved and obscure. She worked on The Vision of Escaflowne and Ghost In The Shell: Stand Alone Complex. She worked again with Watanabe on Space Dandy and Kids On The Slope (in which she made the greatest cover of Art Blakely’s “Moanin’” ever produced by humankind.)


Kanno briefly returned to Bebop in 2020 when she collaborated with Funimation, The Seatbelts, and Cowboy Bebop voice actors to release a special charity recording of “The Real Folk Blues” with proceeds going to fight the covid-19 pandemic.

Production on Cowboy Bebop halted in late 2019 after John Cho suffered a knee injury during filming, but from the tweet announcing Kanno it looks like the show might be released some time this fall.


As for me, I no longer care if the show ends up being hot garbage because at least I will have gotten new Yoko Kanno music out of it. That’s always a win.


Naabiae Nenu-B is a Medical Health Student and an SEO Specialist dedicated to flushing the web off fake news and scam scandals. He aims at being "Africa's Best Leak and Review Blogger" and that's the unwavering stand of Xycinews Media.

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Ubisoft DRM Breaks Might & Magic X: Legacy Single-Player, DLC



A green-ish glowing spider faces a party of adventurers in Might & Magic Legacy: X

Old school role-playing with new school problems.
Screenshot: Ubisoft

On June 1 Ubisoft shut down online services for several popular games. One of those games was 2014’s Might & Magic X: Legacy, an old-school first-person hack-n-slash dungeon crawler with no online multiplayer components whatsoever. It did, however, require a one-time verification through Ubisoft’s Uplay system to activate the game. Without it, players can’t get past the game’s first act. Thankfully there’s a partial workaround for this entirely unnecessary snafu.


Might & Magic X: Legacy is a game that anyone with a Steam account or access to the Ubisoft shop can purchase and download right now for around $25. As Redditor and outstanding name-haver SensualTyrannosaurus points out, it’s not exactly the best time to buy. Since Ubisoft shut down the game’s network services, players have been unable to get past the game’s first chapter without manually editing their game files, while the game’s downloadable content remains completely inaccessible.

Read More: Back 4 Blood Will Require An Always Online Internet Connection And That’s Terrible

In a post on the Steam forums, user ljmiii helpfully details how to remove four lines from the game’s “LevDialog.xml” file, effectively bypassing the initial ownership check that occurs at the end of Might & Magic X: Legacy’s first chapter. Again, while this workaround does give owners access to the rest of the game’s normal content, it does nothing to enable “The Falcon & The Unicorn” downloadable content.

Kotaku’s reached out to Ubisoft regarding the issue, and will update this post should it respond. Reddit OP SensualTyrannosaurus says they have spoken to Ubisoft support, and that they are aware of the situation.

This is another unfortunate example of the problems with requiring an online component for an otherwise completely offline game. This is not a massive, invasive digital rights management check. It’s just a quick-and-simple check-in with Ubisoft’s servers that’s now causing a headache for legitimate game owners. This isn’t something we should have to deal with. Hopefully, Ubisoft can issue a quick fix—and make the DLC available again—and Might & Magic X: Legacy fans can get back to their worry-free dungeon crawling.


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Activision Shareholders Vote To Keep Paying CEO Bobby Kotick A Ton Of Money



Illustration for article titled Activision Shareholders Vote To Keep Paying CEO Bobby Kotick A Shit-Ton Of Money

Photo: Kevork Djansezian (Getty Images)

Long-time Activision Blizzard CEO Bobby Kotick eked out another lucrative victory today at the company’s annual shareholder meeting with a narrow vote of 54% in favor of maintaining his generous salary and millions in annual bonuses. The win comes after a year-long campaign by CtW Investor Group to rein in what it calls the Call of Duty boss’ “excessive executive pay.”


“We are pleased that, based on exceptional shareholder returns and responsiveness, Activision Blizzard shareholders again approved our say-on-pay proposal and reelected our Board directors with an average of 96% of votes,” a spokesperson for Activision Blizzard wrote in an email. While shareholders overwhelmingly voted to re-elect the company’s board of directors, only 54% approved of the say-on-pay proposal, the lowest number ever according to the CtW Investment Group.

Originally scheduled to take place on June 14, Activision Blizzard ultimately delayed the vote until today “based on requests from shareholders for additional time.” A say-on-pay proposal is a non-binding vote that lets shareholders either voice support or reject CEO pay terms. As Axios reported, a failed vote would put increased pressure on the company to further reduce Kotick’s pay.

“It appears Activision did just enough arm-twisting for its Say on Pay measure to pass, nearly failing to receive majority support with only 54% of votes cast in favor,” Michael Varner, director of executive compensation research at CtW, told Kotaku in an email. “Such marginal support for Say on Pay votes is extremely rare: fewer than 4% of companies in the broader Russell 3000 index receive support around 50%, with average support in the S&P 500 at 88.6%.”

Call of Duty: Black Ops Cold War came out at the very end of 2020 and was still the year’s best selling game.

Call of Duty: Black Ops Cold War came out at the very end of 2020 and was still the year’s best selling game.
Image: Activision Blizzard

Despite slashing his base salary from $1,750,000 down to $850,000 earlier this year, Kotick makes most of his money from annual bonuses. Even with the lower salary, he could still be on track to earn tens of millions more, as he has over the last several years thanks to Activision Blizzard’s exploding stock value during the pandemic.

For its part, Activision Blizzard maintains that the amended compensation will result in significant cuts to Kotick’s pay over the next year, and argues he deserves his massive past payouts for helping the company’s stock price balloon.


“Mr. Kotick, the longest tenured CEO of a public technology company, has transformed Activision Blizzard, achieved record results, doubled the value of the company, and delivered more than $45 billion in additional shareholder value since his employment agreement took effect in October 2016,” a spokesperson for the company told Kotaku. “Under his leadership, he has turned Activision Blizzard into one of the most important and valuable entertainment and technology companies in the world, increased jobs, and led major strategic investments that have enabled the company to far outpace most of its peers.”

The shareholder vote comes after Activision Blizzard announced layoffs across various parts of the company back in March. The number of employees affected was less than 2% of its total staff, or around 190 people, Bloomberg reported at the time. Amidst these and other layoffs at the company, developers within Blizzard have been pushing for more transparency and equity around employee pay. According to documents reviewed by Bloomberg, some junior developers there reported being paid less than $40,000 a year, or less than a fraction of a percent of Kotick’s total 2020 earnings. But hey, Call of Duty machine go Brrr.

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Ratchet & Clank: Rift Apart Is A Good Intro To An Old Series



rivet in ratchet and clank rift apart

Rivet, a new protagonist, makes it easy to jump into a storied series.
Screenshot: Insomniac

Jumping cold into the latest entry of a long-running series is often a daunting proposition. Catching up with dozens of characters across decades of games? Checking out Wikipedia pages between missions? No thanks! An exception to this rule is Ratchet & Clank: Rift Apart, released earlier this month for PS5, which doesn’t require even a wink of familiarity to be a good time.


Despite being a lifelong gamer, I’ve largely missed Insomniac’s iconic space-faring Lombax. (Earlier this year, I played approximately 30 minutes of the 2016 remake before getting distracted by a cascade of newer but not necessarily better games. I haven’t found the time to return.) But I wanted to play Rift Apart, because, well, freakin’ look at it:

When John Walker described Rift Apart as “brain-dazzlingly stunning” in his review, that wasn’t hyperbole. The game also sports the pedigree of a studio responsible for gems such as Marvel’s Spider-Man: Miles Morales and the tremendously overlooked Sunset Overdrive. Plus, it’s supposedly a showcase for the snazzy new features of the PS5—, like haptic feedback and instant loading screens— that bear a ton of potential but haven’t exactly been seen much in action since the console launched last November.

Going in, I fully expected to get a kick out of the gameplay but feel otherwise lost. I figured I’d be up to my shoulders in wiki lore pages, or at least pausing the game every five minutes to beg friends to explain references to me. Instead, I’ve found this game a breeze to jump into. The relationship between the two lead characters comes off as natural and earned, even though I missed its earlier chapters. Clank might be a robot, but he loves Ratchet to the moon and back—and that bond is reciprocated. Dr. Nefarious might be the bad guy, but that’s a blatant result of insecurity, which likely resulted from years of losing at Ratchet’s furry hands. I needn’t be steeped in Ratchet history to immediately grasp these concepts.

Read More: Ratchet & Clank: Rift Apart Is The Best Mascot Platformer In Ages, But There’s Not Much Competition

The ease of entry is further buoyed by the presence of a new character, Rivet, also a Lombax. In fact, Ratchet & Clank: Rift Apart even comes out of the gate with a cinematic sequence starring Rivet, a creative choice that seems designed to onboard newcomers who might not be up to speed on the decades-old PlayStation mascot. Rivet’s brand new to this fictional universe, just like those of us who haven’t played a Ratchet game before. It’s a lot easier to dive in cold when someone more capable than you is leading the way, even if they are of a species that doesn’t exist.

There’s also the matter that Rift Apart, perhaps more so than any game I’ve played for the PS5, is unabashedly a video game. There’s no need to hand-wave the more outlandish concepts—like the prominence of fully cognizant artificial intelligence, or the species of space beavers that are all individually and inexplicably named Mort—with some pseudo-scientific explanation that may or may not hold up to scrutiny. Much of Rift Apart is nonsensical in a way many video games aren’t these days. The primary upgrade material is called raritarium, for crying out loud. (Note: It doesn’t seem that rare to me.)


I’ve no doubt that, by coming into Rift Apart with little to no understanding of the series, I’m missing out on various winks and nods that would make the game more enjoyable, at least in the “Oh, ha, I got the reference” way. But missing this stuff hasn’t cut into my enjoyment of the game.

If you really feel like you need to start with an earlier game, you have an easy avenue to play the previously most recent Ratchet game, provided you also subscribe to PS Plus. The 2016 remake is among a set number of well-received PS4 games that are free at no extra cost to PS5 owners who subscribe to PS Plus, and, by most accounts, it serves as a good introduction to Ratchet & Clank. You could start there. In my mind, you don’t need to.



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