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Crash Bandicoot 4 Switch.original© Activision

Nintendo Switch has lots of major exclusives and its share of awesome download titles, but the little hybrid system can still hold its own and join in with major multi-platform titles. A recent example is Crash Bandicoot 4: It’s About Time, which arrived earlier in the Spring; in our review we described it as an “excellent offering”, with the game making the necessary tweaks and cuts to squeeze onto the system.

We had a chance to pose some questions to Lou Studdert, a Creative Producer at Crash 4 developer Toys for Bob; he told us a little about the development approach, and of course we asked the inevitable question – Crash for Smash?

Can you talk about some of the particular elements that had to be changed to get Crash 4 running on Switch?

Great question! Bringing a game to a new console really depends on the amazing work that our artists and engineers do to customize our game for the specific hardware. Regarding the Switch, there are several things that needed to be done due to its unique nature. To ensure that the game looked and performed at its best, the team had to make adjustments to the following areas: texture size, static model polys, skeletal mesh bones, shadow map density, light map resolution, particle systems and textures.

It appears the game almost has more of an overall cartoonish look than other versions. Did the character models and other textures have to be completely reworked to make this happen?

I wouldn’t say completely reworked; I would definitely say the team made some smart modifications, so the game performed as well as it does on the Switch hardware. Each console is unique in what we have to do to it, so our Engineers and Artists just really make smart decisions on making sure that the game play and the adventure and the feeling of playing Crash Bandicoot 4 is preserved, playing wherever you are.

At what point in development did you decide to bring Crash 4 to Switch?

We don’t really talk about timelines but it’s safe to say we were always fully committed to bringing Crash Bandicoot 4: It’s About Time to the platforms that fans wanted to play it on.

For those yet to pick it up, is there anything unique on the Switch version?

As far as the the core adventure, the story and the gameplay goes it is the same; obviously we have done some updates to the appearance of the game to make sure it runs the best it can on the Switch and now you can take Crash Bandicoot 4 on the go wherever you want to play it. So, really it is the inherent specialness of the Switch that is changing the way that you play the game, but the actual content is the same.

Were there any ideas the team had for Crash 4 that never left the drawing board, that you can talk about?

Part of the fun of working with this amazing team is the fact that we put it all out there and whittle it down to the kind of game that you want to make.

Oh yeah, so many… so many! The way that Toys for Bob works is a “let’s throw everything at the drawing board” type environment, and so part of the fun of working with this amazing team is the fact that we put it all out there and whittle it down to the kind of game that you want to make. It’s not that we have cut content, or we didn’t have enough time or anything like, far from it in fact; we actually kept adding things as we were making the game because we kept having these great ideas. Through development, you hone-in on the game that you want to make but we start off with a huge bucket of ideas, we have so many! That’s part of the fun; some ideas are really great, and some are really bad! But that is part of the process of making games.

Platform games of the ’90s were famous for having loads of secrets and the occasional cheat code, and the original Crash Bandicoot trilogy had its fair share of course! Are there any secrets still waiting to be discovered in Crash 4?

Well, if I told you they wouldn’t be secrets anymore… I think you’ll be pretty happy with your discoveries.

Now that we have a plethora of Crash games on Switch, do you think we’ll ever see Crash join the Smash roster? We all dream of the day Mario, Sonic and Crash can duke it out like the old days!

We all dream of that day, don’t we?! If I had any influence, I sure would love to see that as well but it’s something out of my hands entirely!

What’s next for the Toys for Bob team? Crash and Spyro have often been seen as friends in the realm of platformers. Could we ever see them buddy up again for a new adventure like they did on Game Boy Advance and in the Skylanders series?

Who knows? We aren’t specifically talking about anything that we are doing next up but the sky’s the limit at this point. Watch this space.


A big thanks to Lou Studdert for their time; are you a fan of Crash 4 on Switch?

Naabiae Nenu-B is a Medical Health Student and an SEO Specialist dedicated to flushing the web off fake news and scam scandals. He aims at being "Africa's Best Leak and Review Blogger" and that's the unwavering stand of Xycinews Media.

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E-Games

How To Find Mutagel In Ark Genesis Part 2?

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After a long wait, Studio Wildcard has finally released the final storyline for Ark: Survival Evolved. With the arrival of Ark: Genesis Part 2, several new creatures, weapons, and other items have appeared in the game.

In order to fulfill their missions, players need to find several items in the game that helps in upgrading or creating other items in the game.

One such item is Mutagel In Ark: Genesis Part 2 which players need to find in order to progress in the story.

In this guide, we shall take a look at how to find Mutagel in Ark and how to use it to create Mutagen.

  • MORE: Ark Genesis Part 2 – All New Dinos And Creatures

ARK: Ultimate Survivor Edition – Launch Trailer

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ARK: Ultimate Survivor Edition – Launch Trailer

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Mutagel Location In Ark Genesis Part 2

The Mutagen is a resource that enables the survivor to further evolve their existing tames in Ark: Genesis Part 2. It can also be used to improve the statistics of non-bred dinos in the game.

Mutagel can also be crafted into Mutagen at a Chemistry bench, which can be used later to tame Stryders. It takes 800 Mutagel to make 1 Mutagen so make sure you collect lots of it.

Space Area

To get Mutagel from rocks, you can head over to the space area where you can find different rocks depending on the time of the day.

Next, you need to look for orange/golden colored rocks in the space area to mine Mutagel. These rocks are scattered in the area and they contain both Mutagel and Ambergris inside it.

Mutagel rocks

You can use a pickaxe to break the rocks and collect Mutagen from it.

Alternatively, you can obtain Mutagel in Rockwell’s Innards biome from a Mutagen plant. It yields 1 Mutagel and 1 Plant Species R Seed. It can also trigger a defense against multiple Summoner and their minions.

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E-Games

Genshin Impact 1.6 Kazuha Banner 4 Star Characters, Release Date

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Last year was filled with a number of highly anticipated titles, but Genshin Impact managed to come out on top amidst all of that. By the end of the year, it had over 40 million players.

When it comes to updates, there are only a few games that are as consistently updates as Genshin Impact. With a new update releasing every six weeks, fans always have tons of new content to look forward to.

  • MORE: Genshin Impact 1.6 Livestream Officially Announced

With the release of the next update drawing closer, the community is quite eager to know what new stuff we will be getting in the 1.6 Update. So far, we have got to know that we will finally be getting costumes, something fans have been asking for quite a while now.

Apart from that, a new region known as Summer Islands and character, Kazuha, will be joining the game.

Collected Miscellany – “Eula: Surging Frost” | Genshin Impact

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Collected Miscellany – “Eula: Surging Frost” | Genshin Impact

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Genshin Impact 1.6 Kazuha Banner 4 Star Characters, Release Date

Today, a new leak has given us the details of the Kazuha banner. The leak comes from popular Genshin Impact leaker Lumie and it states that the Kazuha banner will be featuring Rosaria, Bennett, and Razor.

This is in line with the leaks which surfaced almost a month ago, so it seems quite likely that this is true. Do note that unless official information is out, this should be taken with a grain of salt.

Apart from that, the Klee banner will also be arriving as per leaks. It will be featuring “Klee – Fischl – Sucrose – [No Trial]”, according to Wangsheng Funeral Parlor. It will be interesting to see if we actually end up getting the same characters. However, considering that leaks in the past have been quite accurate, there is high chance of this being true. As far as the release date is concerned, Kazuha might be the first banner arriving in 1.6, followed by Klee.

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E-Games

First Biomutant patch will tackle dialogue problems alongside combat Biomutant

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The developers at Experiment101 have announced they’re working on an update for Biomutant, naturally, that they “hope to get into players’ hands soon.” The update will include work on some of the community’s most persistent bugbears, like “the pacing of dialogues, narrator settings, difficulty settings, video settings like depth of field and motion blur, loot and enemy tuning as well as sound and combat.”

Weird dialogue pacing, as well as the persistent and constant narration, have been key notes from many players. Though you can turn down the constant chatter from the narrator, you can’t turn it off.

Key for some people, me included, is a promise to change video settings like depth of field and motion blur. Some people don’t like those. I do not like them. For now, you can go and find some mods to change those—they’re already out there.

Reviewer James Davenport found Biomutant to have a charming world, but lackluster gameplay, in our review. “Biomutant feels like it’s going to be much more,” he said, “but in practice it’s an endless stream of new ideas that go nowhere and beautiful, toxic landscapes with little to offer except an excuse to use photo mode.”

Nonetheless, James did give out some hot tips for making the most of Biomutant.

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